Doors of Perception
Doors of Perception will rocks your balls all about.
Previous Projects
Escher
As seniors in 2004-2005 at CU Boulder, Aaron and Josh were members of the Escher team.
Tech Demos
Terrain Demo
In 2006, this demo was written to showcase procedural content generation. The terrain is generated completely on the fly using fractals. High frequency and low frequency areas are identified and textured differently. Additionally, normal maps are blended according to the frequency of the underlying terrain.
Grass Demo
Written in 2004, this demo shows realistic grass. The image was taken with the demo running on an NVidia GeForce4Ti4400.
