Doors of Perception

Doors of Perception will rocks your balls all about.

Previous Projects

Escher

Escher

As seniors in 2004-2005 at CU Boulder, Aaron and Josh were members of the Escher team.

Tech Demos

Terrain Demo

Terrain

In 2006, this demo was written to showcase procedural content generation. The terrain is generated completely on the fly using fractals. High frequency and low frequency areas are identified and textured differently. Additionally, normal maps are blended according to the frequency of the underlying terrain.

Grass Demo

Grass tech-demo

Written in 2004, this demo shows realistic grass. The image was taken with the demo running on an NVidia GeForce4Ti4400.